Green Beats? -- Posted by admin on Friday, May 13 2005
Been playing around with a green deck based upon the 3 mosat powerful cards currently in Type 2 -
Birds of Paradise
Might Of Oaks
After much fiddling about and checking mana curves verse utility I settled on something like this -
4 Birds or Paradise
4 Troll Ascetic
4 Might of Oaks
4 Sakura-Tribe Elder
4 Eternal Witness
3 Sword of Fire and Ice
2 Umezawa's Jitte
3 Viridian Zealot
4 Thieving Magpis
4 Echoing Truth
2 Solemn Simulacrum
2 City of Brass
The idea of the deck is to try and achieve the following -
Turn 1 - Forest, Bird
Turn 2 - Forest, Troll
Turn 3 - Forest, Might Troll Hit for 10
Turn 4 - Forest, Might troll Hit for 10
Of course that doesn't work (nearly once but opponents have a habit of playing creatures as well) but with this sort of speed you can be pretty full on with the meat and still hold a stable game.
Bird's and the Tribe Elder just let you speed the mana up allowing for some of the equipment to come down faster too. I feel that equipment is a pretty good beat for Green Beats at the moment as enchantments have a habit of going to the graveyard far too often.
The blue is really for some control/tricks late game. Returning Witnesses to get back Echo Truth or Might of Oaks just rocks, but it also gives some defense against other speedy decks too. The Magpies provide a fairly good creature ,1/3 card drawer, with the evasive ability of flying.
I have left the sideboard out as this is nowhere near a Tier 1 or even 2 deck and can only really be considered a deck for local, fun, gaming.